

VerdictĪ masterful platformer that succeeds in every single department, Crash Bandicoot 4: It's About Time is a wonderful reminder of just why so many fell in love with the sneaker-clad character all those years ago. You can take it in turns to pass the controller when a player dies or reaches a checkpoint, and it's a great way of letting more skilled players help novices progress through more challenges areas. There's even a pseudo local multiplayer mode this time around called Pass N. Sadists can turn this option off if they choose, however. In the past, you'd be left at the mercy of some spotty depth perception, so having a clear indication of where your character will land is honestly a godsend. One of the most subtle improvements, though, comes in the form of a small shadow that appears when your character is over crates or certain obstacles.

"Having a clear indication of where your character will land is honestly a godsend." Modern gives you unlimited attempts at a level, but shames you by recording how many times you've died, while Retro is for purists who enjoy collecting lives and being suitably punished when they eventually run out. You can now choose between Modern or Retro mode before you begin the game, and we'd highly recommend the former. Thankfully, developer Toys for Bob have made some much-needed quality of life improvements to Crash Bandicoot as well. The new N.Verted levels will pose a particular challenge, too, as they mirror the layout of levels and mask them in a striking visual filter that can make things noticeably tricky. There's so much to do in Crash Bandicoot 4: It's About Time that you'll be spending hours trying to beat the game's many bonus levels and collecting every gem on offer once the credits roll.

If you were apprehensive about spending $60 on a platformer, don't be. Neo Cortex's levels are by far the weakest of the bunch, but they're a refreshing change of pace nonetheless. Tawna’s grappling hook lets you pull yourself towards faraway platforms, Dingodile’s vacuum can suck up TNT boxes which you can fire at enemies, and Neo Cortex can use his ray-gun to turn foes into platforms to spring off. Crash and Coco operate almost identically, but Tawna, Dingodile and Neo Cortex present their own unique takes on platforming to keep you on your toes. You can play as five characters this time around, each of whom bring something new to the table. It isn't just Crash versus the world's worst scientists, though.
